PVP Details

PVP Details version 1.0 Update 15th April 5PM-7PM UTC+8

Brief description of PVP mode:

The initial version of MOU-PVP is implemented in a vertical, turn-based, and automatic battle mode, forming a team of 5 heroes (belonging to one player) to challenge another player's 5-hero team. Players on both sides of the battle only need the challenger to be online. Can. If the challenger successfully defeats the challenged, the score will be increased or decreased according to the RANK level of both parties.

1. Form A Squad

  • When players challenge an opponents, they need to form a team of 5 heroes. If there are less than 5 heroes in the player's account, they cannot challenge opponents.

  • The squad must consist of 5 hero characters, and the same hero can only appear in the squad once. If the player has more than one Grunt, no matter what the star rating is, only one Grunt hero can play in the squad.

2. Heroes

  • No Changes to Hero Stars, Max will still be 5 star.

  • Level, Health, Energy Value, Energy Recovery, Attack Power, Defense Power, Attack Speed, Crit Chance, Crit Damage will be Hero Default Attribute.

Attribute calculation formula

Attribute Debuff/buff

Heroes in MOU have different element attributes. According to the current four elements of light, darkness, nature, and physics, in order to enrich the different gameplay of teams in the ladder, the basic attribute debuff/buff is set as follows:

Heroes Level

The hero's base level is level 1, and the maximum level in the initial PVP version is level 15. MOU At present, the experience potion has been opened in the treasure chest for the past few months, and the experience potion is used to upgrade the hero. The higher the hero's level, the higher the basic attribute values is(such as health, energy recovery, attack power, defense power, crit damage, etc.), and the growth of basic attributes is only provided by the level.

3. PVP ladder

Players challenge one of the other players on the ladder, and after configuring their own squad, then start the battle. The basis of the battle is set as follows:

  • The battle is divided into the challenger (current player) and the challenged (another player in the ladder).

  • The battle ends with the death of all heroes from either one party, or the time limit is reached.

  • The battle is limited to 3 minutes. If the battle is not over after 3 minutes, the challenger will be judged to be a loser.

  • At the beginning of the battle, all hero skills or ultimate moves on both sides are on CD, and the hero's initial energy value is 0.

  • The battle is set according to the speed of the attacking speed of the heroes on both sides, alternately attacks

Reference

EN PDF: https://drive.google.com/file/d/16AUspV4u4gMcaZee3yrNBDZo5caKgqW0/view?usp=sharing

CN PDF: https://drive.google.com/file/d/18KXvpcYJmKBNyRkfXHYV0GuWtOTptZj1/view?usp=sharing

PVP heroes and upgrade values

Hero initial value:

https://docs.google.com/spreadsheets/d/1oHuK2N1gRH0sumcmyTqyxMN-lTOvkzex/edit?usp=sharing&ouid=108381049204499715214&rtpof=true&sd=true

Hero upgrade values:

https://docs.google.com/spreadsheets/d/1nKE2J6YBLMA3CrVdol4FdC0YxJHYaDrq/edit?usp=sharing&ouid=108381049204499715214&rtpof=true&sd=true

👉The first season of test PVP opened on the 15th, only open to upgrade to level 50, a new season will start on the 1st of each month.

👉The MGC and experience of the upgraded heroes consumed in the test season will be 100% returned to the user on May 1st

👉A bottle of experience potion is equal to 1000 experience points

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